BET9JA LIVE BETTING TERMS AND CONDITIONS

 

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Live Betting Terms & Conditions

 

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Article 1
Technical time lag for acceptance
Once you have placed the bet, you will need to wait the time required for acceptance before it comes to validity. If during this interval the chosen odds  removed or suspended, the bet will be automatically rejected. Should the odds change , the bet will be rejected, unless the "Accept Change Odds" option on the coupon has been checked.

KONGA

Article 2
Bet acceptance with reservation
Whenever a bet is submitted to manual approval, Bet9ja retains the right to refuse it or to reduce the amount staked. The stake can be reduced only if the "Accept Odds Changes" option on the coupon has been checked.

Article 3
Bet acceptance in "Danger Zone"
Bet9ja reserves the right to extend the time lag for acceptance whenever a bet is placed during a risky action whose outcome may alter noticeably the odds available (s.c. "Danger Zone"). In this case a message will inform the customer about the risky action, and all bets placed during this interval will be accepted or refused at its conclusion.

Article 4
It is up to the Customer to verify that the number of bets placed and the amount staked are coherent with his will before confirming the bet. Once confirmed, the bet cannot be changed or cancelled by the Customer.

Article 5
The Customer declares not to be aware of the outcome of the event when placing a bet. In the event that there are reasons to believe that a bet has been placed on an event, which the result is already known, or after the selected team has obtained a material benefit (eg. Goals or Expulsion, etc..), Bet9ja reserves the right to cancel the bet as reported in the Section XIII of the general Terms and Conditions of Bet9ja.

Article 6
Bet9ja reserves the right to deny access or to terminate access to the Live Betting section of our website, as well as to modify, suspend or discontinue the Live Betting at its sole discretion and without informing the Customer. All contents scheduled on Live Betting are subject to change and Bet9ja may vary, suspend, replace or withdraw the planned events without notice to the Customer.

Article 7
All the data about the match (current result, timing, etc) published in the Live Betting section of our website is purely indicative and may not be used as a reliable source of information for placing bets. Bet9ja will not accept any liability for any loss that is caused by such information being reported incorrectly or being not up-to-date.

Article 8
Dead-Heat rule
Where two selections Dead-Heat half the stake money is lost and the full odds are paid to the other half. If more than two Dead-Heat the stake is proportioned accordingly.

Article 9
Unless otherwise stated for certain sports/bet typologies, whenever an event is officially interrupted and not completed within midnight (CET) of the day following that scheduled for the match, all the bets still open at the moment of the interruption will be considered void.

Article 10
If an event is not offered with the market " Any Other " , Bet9ja reserves the rightto add new participantsat any timeafter the publication ofthe initial list , including eventually requestsby customers.
Article 11
The minimum betting amount for a live bet is 0,20€ for a single or multiple-choice bet.
American Football Live

Article 1
The outcome of a bet on an American football live event is based on the score at the end of regular playing time, extra time included.
Article 2
Whenever an American football match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (CET) of the day after the day originally planned for the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event will be considered void.
Article 3
Market Types
Head to head (HH). You have to predict the winner of the match.
1X2. You have to predict the winner of the match at the end of regular time.
Handicap (2 Ways). You have to predict the winner of the match by adding or subtracting the spread offered by Bet9ja from the final score.
If the spread offered is -6,5:
-Betting on "Home" the bet is won if the home team wins with a margin of at least 7 points.
-Betting on "Away" the bet is won if the away team wins or loses with a margin lower than 7 points.
Over/Under Points (2 Ways). You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.
Over/Under (Team). You have to predict if, at the end of the match, the total number of goals scored by a team (home or away) will be over or under the spread indicated.
Even/Odd. You have to predict if the total number of points scored will be even or odd.
Winning Margin. You have to predict the winning margin of the winning team.
Next Touchdown. You have to predict the team that will score the next touchdown.
Missed Field Goal. You have to predict if there will be a missed field goal or not.
1st-2n
d-3rd-4th Quarter 1X2.
You have to predict the winner of the specified game period.
3 possible outcomes: Home, Tie, Away.
1st-2nd-3rd-4th Quarter Touchdown. You have to predict if in the specified quarter a touchdown will be scored or not.
1st-2nd-3rd-4th Quarter Field Goal. You have to predict if in the specified quarter a field goal will be scored or not.
1st-2nd-3rd-4th Quarter Over/Under (3 Ways). You have to predict if in the specified quarter the total number of scored points will be over, under or within the range offered. 

Athletics Live

Article 1
The outcome of a bet on athletics is based on the first results which are published officially. Decisions taken after the awards ceremony which are taken by the relevant sporting bodies and which eventually amend the said results will not be taken into consideration.
Article 2
If an event in athletics is officially postponed or suspended, all the best will remain valid if the event is completed before midnight (CET) of the following day from the actual one.
Article 3
Types of Bets
Winner. This means that the athlete or national team selected will win the race. If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).
Placing. This means that the athlete or national team selected will reach the podium (first, second or third position). If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).
Head to Head. One has to predict which one of the two athletes or one of the two nations specified in the bet reaches the best placing in the final classification. If one of the athletes or teams retires or is disqualified, this type of bet will be declared void.

Baseball Live

Article 1
The outcome of a bet on a baseball live event is based on the score at the end of regular playing time, extra inning included. For settlement purpose will be considered the competition's official websites results.

Article 2
If the difference in points between the two teams is more than or equal to 10 points starting from 7th inning, the game ends in advance for obvious primacy of a team (Mercy rule). Back-to-front, in the Major League Baseball, winners and losers are official after 5 innings completed, or 4.5 if the home team is leading.

Article 3
Whenever a baseball match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (CET) of the day of the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event that were still open at the moment of the interruption will be considered void, while the bets already settled will stand valid.

Article 4
Market Types

  • Match Winner
    You have to predict the winner of the match.
  • Handicap 3 Ways
    You have to predict the winner of the match by adding or subtracting the spread offered by Bet9ja from the final score.
    Example:
    If the spread offered is -2:
    -Betting on "Home", the bet is won if the home team wins with a margin of at least 3 points.
    -Betting on "Tie", the bet is won if the home team wins with a margin of exactly 2 points.
    -Betting on "Away", the bet is won if the home team wins with a margin lower than 2 points.
  • Handicap 2 Ways
    You have to predict the winner of the match by adding or subtracting the spread offered by Bet9ja from the final score.
    Example:
    If the spread offered is -2,5:
    -Betting on "Home", the bet is won if the home team wins with a margin of at least 3 points.
    -Betting on "Away", the bet is won if the away team wins or loses with a margin lower than 3 points.
  • Match Over/Under Runs
    You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.
  • (Home - Away) Over/Under Runs
    You have to predict if the Team's (Home or Away) total number of points scored during the entire match will be over or under the spread indicated.
  • Race to Runs
    You have to predict which team will get for first the score indicated. 3 possible outcomes: home, away, no one.
  • Match Runs Odd/Even
    You have to predict if the total number of points scored during the entire match is going to be odd or even.
  • (Home - Away) Runs Odd/Even
    You have to predict if a Team's (Home or Away) total number of points scored during the entire match is going to be odd or even.
  • Inning [x]: 1X2
    For each inning you can predict if the home team or the away team will score more point, or if the match will end in a draw.
    If the inning does not take place all the bet typologies related will be considered void.
  • Inning [x]: Run Scored?
    For each inning you have to predict if at least one point will be scored or not. If the inning does not take place all the bet typologies related will be considered void.
  • Inning [x]: Runs
    For each inning you have to predict if will be scored 0, 1, 2 or more than 3 points. If the inning does not take place all the bet typologies related will be considered void.
  • Inning [x]: Over/Under Runs
    You have to predict if the total number of points scored during the entire inning will be over or under the spread indicated.
  • Top Inn. [x]: Run Scored?
    For the first part of the inning you have to predict if at least one point will be scored. If the first part of the inning does not take place all the bet typologies related will be considered void
  • Bottom Inn. [x]: Run Scored?
    For the second part of the inning you have to 
    predict if at least one point will be scored. If the second part of the inning does not take place all bet typologies related will be considered void.
  • Special Bets "1st 5 Innings" and "1st 7 Innings"
    The same rules described for the bets related on the entire match are used. Will be considered the score from the beginning of the match until the end of the inning (5th or 7th).
    If a match is suspended before the 5th inning all the bets related to the markets "1st 5 Innings" that were still open at the moment of the interruption will be considered void.
    If a match is suspended before the 7th inning all the bets related to the markets "1st 7 Innings" that were still open at the moment of the interruption will be considered void.
    Here below all the markets offered for the typologies "1st 5 Innings" and "1st 7 Innings":
    -1st 5 Inn. Winner DNB (If the teams draw the selection will be void)
    -1st 5 Inn Winner 1X2
    -1st 5 Inn Handicap 3 ways
    -1st 5 Inn Handicap 2 ways
    -1st 5 Inn Over/Under Runs
    -1st 7 Inn. Winner DNB (If the teams draw the selection will be void)
    -1st 7 Inn Winner 1X2
    -1st 7 Inn Handicap 3 ways
    -1st 7 Inn Handicap 2 ways
    -1st 7 Inn Over/Under Runs

Basketball Live

Article 1
The outcome of a bet on a basketball live event is based on the score at the end of regular playing time, extra time included.
For settlement purpose will be considered the competition's official websites results.

Article 2
Whenever a basketball match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (CET) of the day of the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event that were still open at the moment of the interruption will be considered void, while the bets already settled will stand valid.

Article 3
Market Types

  • Match Winner
    You have to predict the winner of the match, at the end of regular time. Extra time are not included. Three possible outcomes: Home, Draw, Away
  • Head to Head
    You have to predict the winner of the match.
  • Match Handicap
    You have to predict the winner of the match by adding or subtracting the spread offered by Bet9ja from the final score. Three possible outcomes.
    Example:
    If the spread offered is (-2):
    - Betting on "Home", the bet is won if the home team wins with a margin of at least 3 points.
    - Betting on "Draw", the bet is won if the home team wins with a margin of exactly 2 points.
    - Betting on "Away", the bet is won if the home team wins with a margin of at least 1 point or if the away team wins the game.
  • Match Handicap (2 ways)
    You have to predict the winner of the game by adding or subtracting the spread offered by Bet9ja from the final score.
    Example:
    If the spread offered is (-6.5):
    - Betting on "Home", the bet is won if the home team wins with a margin of at least 7 points.
    - Betting on "Away", the bet is won if the away team wins or loses with a margin lower than 7 points.
  • Over / Under
    You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.
  • Over / Under Team
    You have to predict if the Team's total number of points scored during the entire match will be over or under the spread indicated.
  • Odd / Even
    You have to predict if the total number of points scored during the entire match are going to be odd or even.
  • Odd / Even Team
    You have to predict if a Team's total number of points scored during the entire match are going to be odd or even.
  • 1st - 2nd Half Winner
    You have to predict the winner of the playing period (1st Half Time or 2nd Half Time). Three possible outcomes: Home, Draw, Away.
  • 1st - 2nd Winner Draw No Bet
    You have to predict the winner of the playing period (1st Half Time or 2nd Half Time). Three possible outcomes: Home, Draw, Away. If the teams draw, the selection will be void and will not be included in the computation of a possible bonus.
  • 1st - 2nd Half Handicap
    You have to predict the winner of the playing period (1st Half Time or 2nd Half Time) by adding or subtracting the spread offered by Bet9ja from the final score. Three possible outcomes.
    Example:
    If the spread offered is (-2):
    - Betting on " Home ", the bet is won if the home team wins with a margin of at least 3 points.
    - Betting on "Draw", the bet is won if the home team wins with a margin of exactly 2 points.- Betting on "Away", the bet is won if the home team wins with a margin of at least 1 point or if the away team wins the game.
  • 1st - 2nd Half Handicap (2 ways)
    You have to predict the winner of the playing period (1st Half Time or 2nd Half Time) by adding or subtracting the spread offered by Bet9ja from the final score.
    Example:
    If the spread offered is (-6.5):
    - Betting on "Home", the bet is won if the home team wins with a margin of at least 7 points.
    - Betting on "Away", the bet is won if the away team wins or loses with a margin lower than 7 points.
  • 1st -2nd HT Over / Under
    You have to predict if the total number of points scored during the playing period (1st Half Time or 2nd Half Time) will be over or under the spread indicated.
  • 1st -2nd HT Over / Under Team
    You have to guess if the Team's total number of points scored during the playing period (1st Half Time or 2nd Half Time)) will be over or under the spread indicated.
  • 1st - 2nd HT Odd / Even
    You have to predict if the total number of points scored during the playing period (1st Half Time or 2nd Half Time) is going to be odd or even.
  • 1st - 2nd - 3rd - 4th Quarter Winner
    You have to predict the winner of the Quarter (available for all 4 quarters).
    Three possible outcomes: Home, Draw, Away
  • 1st - 2nd - 3rd - 4th Quarter Winner Draw no bet
    You have to predict the winner of the Quarter (available for all 4 quarters).
    If the teams draw, the selection will be void and will not be included in the comp
    utation of a possible bonus.
  • 1st - 2nd - 3rd - 4th Quarter Handicap
    You have to predict the winner of the Quarter (available for all 4 quarters) by adding or subtracting the spread offered by Bet9ja from the final score of the Quarter.
    Three possible outcomes.
    Example:
    If the spread offered is (-2):
    - Betting on " Home ", the bet is won if the home team wins with a margin of at least 3 points.
    - Betting on "Draw", the bet is won if the home team wins with a margin of exactly 2 points.
    - Betting on "Away", the bet is won if the home team wins with a margin of at least 1 point or if the away team wins the game.
  • Highest Scoring Quarter
    You have to predict in which quarter will be scored most points. Death heat rule apply (art.8 Live betting rules).
  • Team with Highest Scoring Quarter
    You have to predict the team able to score more points during a quarter. In case of a tie, the selection will be void and will not be included in the computation of a possible bonus.
  • Team with Highest Scoring Quarter + Quarter
    You have to predict the team able to make more points and in which the quarter it will do it.
    In case of a draw Death heat rule apply (art.8 Live betting rules).
  • 1st - 2nd - 3rd - 4th Quarter Race to point
    You have to predict which will be the first team to reach  the score indicated by Bet9ja in the Quarter related. Three possible outcomes: Home, Neither, Away.
  • 1st - 2nd - 3rd - 4th Quarter Handicap (2 ways)
    You have to predict the winner of the Quarter (available for all 4 quarters) by adding or subtracting the spread offered by Bet9ja from the final score of the Quarter.
    Example:
    If the spread offered is (-6.5):
    - Betting on "Home", the bet is won if the home team wins with a margin of at least 7 points.
    - Betting on "Away", the bet is won if the away team wins or loses with a margin lower than 7 points.
  • 1st - 2nd - 3rd - 4th Quarter Over / Under
    You have to predict if the total number of points scored during the quarter (Available for all 4 quarters) will be over or under the spread indicated.
  • 1st - 2nd - 3rd - 4th Quarter Over / Under Team
    You have to predict if the Team's total number of points scored during the quarter (Available for all 4 quarters) will be over or under the spread indicated.
  • 1st - 2nd - 3rd - 4th Quarter Odd / Even
    You have to predict if the total number of points scored during the quarter (Available for all 4 quarters) is going to be odd or even.
  • Winning Margin
    You have to predict the margin of victory of the winning team.

Boxing Live

Article 1
The outcome of a bet on boxing is based on the first results which are published officially. Decisions taken after the awards ceremony which are taken by the relevant sporting bodies and which eventually amend the said results will not be taken into consideration.
Article 2
If an event in boxing is officially postponed or suspended, all the best will remain valid if the event is completed before midnight (CET) of the following day from the actual one.
Article 3
Types of Bets
Winner. This means that the boxer or national team selected will win the event. If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).
Placing. This means that the boxer or national team selected will reach the podium (first, second or third position). If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).
Head to Head. One has to predict which one of the two boxers or one of the two nations specified in the bet reaches the best placing in the final classification. If one of the boxers or teams retires or is disqualified, this type of bet will be declared void.

Cycling Live

Article 1
The outcome of a bet on cycling will be defined according to the official results published at the moment of the medals ceremony. Any eventual decision which will be taken by the competent sporting bodies after the ceremony will not be taken into consideration. If a competition is reduced in time or is characterised by suspensions due to adverse weather conditions, the bets will be paid according to the officially published results.
Article 2
If a race is officially cancelled, all the relative bets on it will be declared null and void. If one of the legs of the whole race is suspended, all the relative bets will remain valid until the end of the leg or its eventual cancellation. When a single race is postponed or suspended, all relative bets will remain valid if the event is completed until midnight of the following day of the said event. If the event is not run or completed during this period, all the bets on the said event will be null and void.
Article 3
Types of Bets
Winner. This means that the cyclist selected will win the event. If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).
If the "Any Other" selection is offered will be considered included into this all the runners that are not included into the list of runners at the start of the livebetting event. Under no circumstances a runner that has previously offered during the live event will be included into the "Any Other" selection
Placing. This means that the cyclist selected will reach the podium (first, second or third position). If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).
Head to Head. One has to predict which one of the two cyclists specified in the bet reaches the best placing in the final classification during the race. If one of the cyclists is eliminated in the same phase this type of bet will be declared void.
Winning Margin. One has to predict what will be the winning marg
in of the winner in the event.

Darts Live

Article 1
The outcome of a bet on a darts match is based on the first published official results. If a competitor retires before the total number of legs needed to win the match has been reached, all settled bets will remain valid, whereas open bets will be refunded, except for bets on the match winner, which will be paid normally.

Article 2
If a match is officially cancelled, all open bets related to the event will be deemed void. If a match is suspended or postponed, all related bets will remain valid until the match is finished or cancelled.
 
Article 3
Market types

Head to Head.
You have to predict the winner of the match. If one of the competitors retires, he will be regarded as the loser of the match.

1X2.
You have to predict the winner of the match. There are three possible outcomes: Player 1, Tie, Player 2.

Correct Score.
You have to predict the exact result of the indicated set or leg.

Handicap.
Depending whether the match is divided into sets and legs or only into legs, you have to predict the winner of the match by adding or subtracting the spread offered by Bet9ja from the final score.
Example:
If the offered spread is -2.5:
- Betting on Player 1, the bet will be winning if Player 1 wins the match with a margin of at least 3 sets or legs.
- Betting on Player 2, the bet will be winning if Player 2 wins the match or if he loses the match with a margin of less than 3 sets or legs.

Head to Head 180s.
You have to predict which player will achieve the highest number of 180s during the entire match.

Over/Under 180s 2 Bands.
You have to predict whether the number of 180s achieved during the match will be over or under the spread offered by Bet9ja.

Over/Under 180 3 Bands.
You have to predict whether the number of 180s achieved during the match will be over, under or equal to the spread offered by Bet9ja.

Highest Match Checkout (spread).
You have to predict whether the highest checkout score achieved during the match will be over, under or included in the spread offered by Bet9ja.

Leg X Winner.
You have to predict the winner of the indicated leg.

Leg X 180.
You have to predict whether one of the two players will achieve a 180 during the indicated leg.

Leg X Winning Checkout.
You have to predict whether the checkout score achieved during the indicated leg will be over, under or included in the spread offered by Bet9ja.

Set X Winner.
You have to predict the winner of the indicated set.

Set X Leg Y Winner.
You have to predict the winner of a certain leg of the indicated set.

Set X Leg Y 180.
You have to predict whether one of the two players will achieve a 180 during a certain leg of the indicated set.

Set X Leg Y Winning Checkout.
You have to predict whether the checkout score achieved during a certain leg of the indicated set will be over, under or included in the spread offered by Bet9ja.

Equestrian Live

Article 1
The outcome of a bet on equestrian events will be defined according to the official results published at the moment of the medals ceremony. Any eventual decision which will be taken by the competent sporting bodies after the ceremony will not be taken into consideration. The best will be considered valid based on the premise that the participants will not present a different horse to race from the one declared.
Article 2
If an event in equestrian sports is officially postponed or suspended, all the bets will remain valid if the event is completed before midnight (CET) of the following day from the actual one.
Article 3
Types of Bets

Winner. This means that the horse or national team selected will win the event. If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).

Placing. This means that the horse or national team selected will reach the podium (first, second or third position). If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).
Head to Head. One has to predict which one of the two horses or national teams specified in the bet reaches the best placing in the final classification during the race. If one of the horses or teams is eliminated in the same phase this type of bet will be declared void.

Fencing Live

Article 1
The outcome of a bet on fencing is based on the first results which are published officially. Decisions taken after the awards ceremony which are taken by the relevant sporting bodies and which eventually amend the said results will not be taken into consideration.
Article 2
If an event in fencing is officially postponed or suspended, all the best will remain valid if the event is completed before midnight (CET) of the following day from the actual one.
Article 3
Types of Bets
Winner. This means that the athlete or national team selected will win the event. If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).
Placing. This means that the athlete or national team selected will reach the podium (first, second or third position). If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).
Head to Head. One has to predict which one of the two athletes or one of the two nations specified in the bet reaches the best placing in the final classification. If one of the athletes or teams retires or is disqualified, this type of bet will be declared void.





Golf Live

Article 1
The outcome of betting on golf is based on the first official results which are published. If a competition is reduced in time or if is characterized by interruptions due to adverse weather conditions, winnings (if any) will be based on the published official results.
Article 2
If a tournament is eventually cancelled, all the relative bets on this tournament will be declared null and void. When a tournament which consists of several days is suspended, all the relative bets on the tournament will remain valid until the final cancellation. When a single day of a tournament is postponed or suspended, bets which are made will remain valid up to 72 hours from the initial start of the tournament. If the tournament is not completed according to the predicted schedule, all the best made will be declared null and void.
Article 3
Event types:
Day Event (x). The score which is obtained after the completion of the 18 holes predicted for the day will be considered. In the market known as 'winner', the final classification of the day will be considered as valid without the previous day's results being taken into account. In the case of a tie, the 'Ex Aequo' rule will be applied (Art. 8 in the section General Rules).
An example of a day event: 'Day 2, Augusta Masters 2012'
Tournament Event. The final score at the end of the tournament will be considered valid. In the markets known as 'winner' the eventual playoffs will be considered to determine the winner.
An example of a tournament event: 'Augusta Masters 2012'
Article 4
Types of bets:
Winner. The bet which will identify the player winning the tournament will win
Placing. The bet which identifies the player who comes in the first three positions will win. In the case of a tie the Ex Aequo rule will apply (Art. 8 in the General Rules Section)
Head to Head. The bet which identifies one of two players specified in the bet which will place best in the game or the whole tournament. If the two players selected obtain the same result, the bet will be declared void. If a player retires before having played at least the first hole or is disqualified, the bet will be declared a loss. If the player retires before entering play, the bet will be declared void.

Gymnastics Live

Article 1
The outcome of a bet on gymnastics is based on the first results which are published officially. Decisions taken after the awards ceremony which are taken by the relevant sporting bodies and which eventually amend the said results will not be taken into consideration.
Article 2
If an event in gymnastics is officially postponed or suspended, all the best will remain valid if the event is completed before midnight (CET) of the following day from the actual one.
Article 3
Types of Bets
Winner. This means that the gymnast or national team selected will win the event. If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).
Placing. This means that the gymnast or national team selected will reach the podium (first, second or third position). If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section).
Head to Head. One has to predict which one of the two gymnasts or one of the two nations specified in the bet reaches the best placing in the final classification. If one of the gymnasts or teams retires or is disqualified, this type of bet will be declared void.

Handball Live

Article 1
Excluding indications on particular bets, the results of a Handball event is based on the final result of the game excluding extra time, unless otherwise specified in a single market. The official sites of the competitions in question will be those referred to until further notice.
Article 2
If a game of handball is officially postponed or suspended, all the relative bets will remain valid if the event is completed before midnight (CET) of the day of the match. If this is not the case, all bets relative to this event and which were open before the suspension will be considered null and void while those already made will be considered valid.
Article 3
Types of Bets
1X2. One has to predict the winner of the match at the end of normal time. Extra time will not be considered valid.
Head to head. The winner has to be predicted. Overtime included.
Handicap (3 choices). One has to predict the winner of the match adding or subtracting the offer spread made by Bet9ja from the final score.
If the offer spread is -2
If one bets on 'home', the bet will win if the home team wins by more than three goals.
If one bets on 'draw', the bet will win if the home team wins by a two goal margin.
If one bets on 'away', the bet will win if the match ends in a draw or if the away team loses by just one goal.
Handicap (2 choices). One has to predict the winner of the match adding or subtracting the spread offered by Bet9ja from the final score.
Example:
If the offer spread is -6.5
When betting on the home team, the bet will win if the home team wins by at least 7 goals.
When betting on the away team, the bet will win if the away team wins or loses by less than seven goals.
Over/Under. One has to predict if at the end of the match, the total number of goals scored will be more (Over) or less (Under) of the spread offered by Bet9ja.  Overtime included.
Over/Under (Teams). One has to predict if at the end of the match, the total number of goals scored by a team (Home or Away) will be more (Over) or less Under) from the spread offered by Bet9ja. Overtime included.
1st-2nd Half: 1x2. One has to predict the winner during the game period (1st Half or 2nd Half). Three possible outcomes: Home, Draw, Away.
1st-2nd Half: Head to Head. One has to predict the winner of a particular period (1st Half or 2nd Half). If the two teams are tied, the selection will be void and will not be included in the calculation of the final bonus.
1st-2nd Half: Over/Under. One has to predict at the end of one period of play (1st Half or 2nd Half), the total number of goals will be more (Over) or less (Under) than the spread offered by Bet9ja.
1st-2nd Half: Over/Under Team. One has to predict if at the end of a period of play (1st Half or 2nd Half), the total number of goals of a team (Home or Away) will be more (Over) or less (Under) than the spread offered by Bet9ja.
1st-2nd Half Handicap (3 choices). One has to predict the winner of a particular period (1st or 2nd Half), adding or subtracting the spread offered by Bet9ja from the final score. Three possible outcomes:
If the spread offered is -2
When betting on 'Home', the bet will win if the home team wins by a margin of at least three goals.
When betting on 'Draw', the bet will win if the home team's margin of victory will be exactly two goals.
When betting on 'Away', the bet will win if the match ends in a draw or if the away team loses by one goal.
1st-2nd Half Handicap (2 choices). One must predict the winner of a period (1st or 2nd Half) adding or subtracting the spread offered by Bet9ja from the final score.
Example:
If the spread offered is -6.5
When betting on the home team, the bet will win if the home team wins by a margin of at least seven goals.
When betting on the away team, the bet will be valid if the away team wins or loses by a margin of less than seven goals.

1st-2nd Half Game at 5, 10, 15, 20, 25, 30 goals. One has to predict which will be the first team to reach the number of goals indicated by Bet9ja during the indicated half.  There are three possible outcomes:
Team 1: The first team reaches the indicated score first.
Team 2: The second team reaches the indicated score first.
No: None of the two teams reaches the indicated score.

Margin of Victory. One has to determine the margin of victory of the winning team

Odd/Even. One has to predict if the total number of goals will be even or odd.
1°-2° Tempo Odd/Even. One has to predict if at the end of a particular period (1st Half or Second Half), the total number of goals will be odd or even.
Odd/Even Team. One has to predict if at the end of the match, the total number of goals of a particular team will be odd or even.

Horse Racing Live

Article 1
The outcome of a bet on a horse racing live event is based on the first published official results. Following decisions taken by disciplinary or legal bodies and affecting or amending the result achieved on the race field will not be taken into consideration.

Article 2
Whenever a race is officially postponed or suspended, all the bets still open at the moment of the interruption will be considered void.

Article 3
Market Types

  • Winner
    You predict that the selected horse will be the winner of the race. If the chosen horse does not take part into the competition the bet will be void.
  • Podium
    You predict that the selected horse will reach the podium (first, second or third position).
  • Matchups
    You have to predict which of the two horses specified in the bet will achieve the best position at the end of the race. In case of both horses either retiring or being disqualified this bet typology will be deemed void. If only one horse retires or is disqualified, the other horse will be considered the winner.

Ice Hockey Live

Article 1
Unless otherwise stated for specific bet typologies the outcome of a bet on an Ice Hockey live event is based on the result of the match including  Overtime and Penalty shoot out.
For settlement purposes we will consider only the results of respective official competition websites.

Article 2
Whenever an ice hockey match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (CET) of the day of the match. All the bet typologies related to that event that were still open at the moment of the suspension will be considered void, while all the settled bets will stand valid.

Article 3
Market Types

  • Head to Head
    You have to predict the winner of the match. Overtime and penalty shootout will count.
  • 1X2
    You have to predict the winner of the match at the end of the regular time. Overtime and penalty shoot-out doesn't count.
  • Match Handicap
    You have to predict the winner of the match adding or subtracting the spread offered by Bet9ja from the final score of the first team. Overtime and penalty shoot-out counts.
  • Next Goal
    You have to predict which team will score the next goal. Overtime and penalty shoot-out counts.
  • Last Goal
    You have to predict which team will score the last goal. Overtime and penalty shoot-out counts.
  • Overtime Yes/No
    You have to predict if the match will go to the overtime or not.
  • Over/Under
    You have to predict if the total number of scored goals will be over or under the spread indicated. Overtime and penalty shoot-out counts.
  • Over/Under Team
    You have to predict if the total number of scored goals of a Team will be over or under the spread indicated. Overtime and penalty shoot-out counts
  • Total Goals 5-6
    You have to predict if the total number of goals scored will be:
    -  included from 0 to 4 goals
    -  5-6 goals
    -  7 or more goals
    Overtime and penalty shoot-out counts
  • Total Goals 7-8
    You have to predict if the total number of goals scored will be:
    -  included from 0 to 6 goals
    -  7-8 goals
    -  9 or more goals
    Overtime and penalty shoot-out counts
  • Odd/Even
    You have to predict if the total number of scored goals will be odd or even. Overtime and penalty shoot-out counts
  • Winning Margin
    You have to predict the margin of victory of the winning team. Overtime and penalty shoot-out don't count.
  • Correct Score
    You have to predict the correct score of the entire match. Overtime and penalty shoot-out counts.
  • Period Winner
    You have to predict the winner of the given period
  • Period Goals
    You have to predict if the total number of scored goals into the given period  will be:
    0 Goal
    1 Goal
    2 Goals
    3+ Goals
  • Period Correct Score
    You have to predict the correct score of the given period.
  • Period Odd/Even
    You have to predict if the total number of scored goals of the given period will be odd or even.
  • Highest scoring period
    You have to predict which one will be the period with the most goal scored. In case of tie, Death heat rule apply (art.8 Live betting rules).

Motor Sports Live

Article 1
The outcome of a bet on a motor or auto racing live event is based on the first published official results. Following decisions taken by disciplinary or legal bodies (including but not limited to FIA, DORNA, NASCAR, FIM, etc.) and affecting or amending the result achieved on the race field will not be taken into consideration.

Article 2
Whenever a race is officially postponed or suspended, all the related bets will remain valid if the event is resumed or finished within 24 hours from the official start time. If it is not resumed or if it is not completed within the mentioned time frame, all the bets still open at the moment of the interruption will be considered void.

Article 3
If a race is for whatsoever reason abandoned before the completion of the 75% of the planned distance (rounded down to the nearest whole number of laps) the event will be considered void, even though the federation might regard the race as completed and assign points to drivers/teams.

Article 4 - Qualifying sessions
The outcome of a bet on live events related to the qualifying sessions (Pole Position), is based on the first official results provided by the official authorized federation. Will not considered any eventually penalties.
If a driver does not obtain an official lap time, he will be considered lost.
In order to consider valid all bets related to Head to Head, the drivers must take part into the qualifying session obtaining at least an official lap time.
On the contrary all bets related to Head to Head  will be declared Void.
In the event of a referral after midnight of the same day, all bets till open will be refunded.

Article 5 - Free Practice
The outcome of a bet on live events related to any free practice session, is based on official timing provided by the by the official authorized federation.
If a driver does not obtain an official lap time, he will be considered lost.
In order to consider valid all bets related to Head to Head, the drivers must take part into the free practice session obtaining at least an official lap time.
On the contrary all bets related to Head to Head  will be declared Void.

Article 6
Market Types
  • Winner
    You predict that the selected driver will be the winner of the race.
    If the "Any Other" selection is offered will be considered included into this all the runners that are not included into the list of runners at the start of the livebetting event. Under no circumstances a runner that has previously offered during the live event will be included into the "Any Other" selection
  • Podium.
    You predict that the selected driver will reach the podium (first, second or third position).
  • Head to Head
    You have to predict which of the two drivers specified in the bet will achieve the best position in the race. In case of both drivers either retiring or being disqualified at the same lap this bet typology will be deemed void.
  • Winning Margin
    You have to predict the winning margin of the race winner, choosing among the alternatives proposed.

Rowing Live

Article 1
The outcome of the betting on rowing is based on the first official results published. Decisions taken after the awards ceremony which are taken by the relevant sporting bodies and which eventually amend the said results will not be taken into consideration.
Article 2
If a rowing event is officially postponed or suspended, all the best will remain valid if the event is completed before midnight (CET) of the following day from the actual one.
Article 3
Types of Bets
Winner. This means that the rower or national team selected will win the race. If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section)
Placing. This means that the rower or national team selected will reach the podium (first, second or third position). If there is a draw the Ex Aequo rule applies (Art. 8 in the General Rules section)
Head to Head. One has to predict which one of the two rowers or one of the two nations specified in the bet reaches the best placing in the final classification. If one of the rowers or teams retires or is disqualified, this type

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